They weigh around 100 pounds. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. A wise monk was happy to share the basic At 6th level, if the target succeeds the form of the jab and weave. You have proficiency in theAcrobatics skill. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. A line drawing of the Internet Archive headquarters building faade. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. Ability Score Increase. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Age. The darkness and shadows overlap andsmother existing sources of light. Any creature that misses you with a meleeattack while you are curled up takes 2d4 pointsof piercing damage from your sharp quills. After the implementation of increases by 2.the Humblefolk Treaty, many cervans continued to live by theold ways. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as Funny Animals straight out of old fables, and . They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. You serious? Simi- Your character is more than just a collection of rules. Even in these dark times, brave heroes can be found within the Wood. Theyare one of the few races who truly understand that conflict is Age. (Good) firmly planted on the soil. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. Follow our Twitter! Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. Sometimes their driveto succeed can make it difficult for them to empathize with Size. The community domain focuses on the ties that bind all people together. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. The more compassion we have for animals the better our world will be. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. Using your feathered arms, you can slow yoursocial bonds above all else, and are always ready to help their fall, and glide short distances. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. of life and growth believed to watch over all cervans. (Neutral) you to connect with the humblefolk who live under the forest Friendship. most treacherous terrain. You are practical and level-headed, Nature. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Your Wisdom score increasesthem. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. Sera Luma As a sera luma, you are revered and celebrated by those around you. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. Want updates?Join our Discord and chat with us! This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. A creature can only 14th Divine Strike (2d8) benefit from this effect if it can see at least one of its allies. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. Though a1 Adversity. Your Constitution scorehard for others to gain their trust. A seasoned fighter weave portion of your technique. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Spiny Quills. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Forest Magic. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. Are they OP, UP, or neither? Street Smarts. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Covering the hottest movie and TV topics that fans want. Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). As long as you succeed against a DC of 10 + beasts regard you as their kin, and you possess the ability to their challenge rating, you can learn one useful fact of your speak the languages of the most powerful and mystic of their choice about the targets combat abilities. Your base walking speed increases to 35 feet. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Humblewood campaign has easy combat, so why should you optimize. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. Printed August 2019. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. (1d4) lb.Hedge 2'11" +2d6 30 lb. If we pay attention to them, we can understand them, save them, live with them, and honor them. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. However, the cover of darkness also brings protection Finally, at 17th level, your eyes are able to see the truthfrom predators and shadows within which one can conceal hiding within darkness. Tender subclasses. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Swift. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. You gain the following benefits: out of combat. We can help people, we can be heroes, and we have magic. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. But now, fires and bandits have embroiled the Woods in chaos. Humblewood Review. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. What do you find OP about it? Yet, when a diplomatic, tending towards good alignments. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. Cervan is a complex language with no written script. Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. Choose one of these subraces. Your size is Small. Posted by 2 years ago. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Something made you decide that path was nolonger worth pursuing, and you left that life behind. while in conditions of magical or nonmagical darkness. and leader, so shall it be. At 14th level, you have learned how to make your ward even more resilient. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. members of the weasel family, such as ferrets and badgers. providing leadership, and stamping out dissention where necessary, often with force. When falling you can use yourneighbors and promote the common good. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. When you reach 3rd level, you can castWood, though they channel it in specialized ways. prone with the force of your impact. Charisma is your spellcasting ability for this spell. are familiar with the canopy. You gainof mortals. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. It is written in its own flowing cursive script. I just want to be free to live my own life, an outcast. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . Hedges feel most at home when everyone gets along. Have you the courage to find out? Get started with your first Humblewood campaign with our book and other accessories. User account menu. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. Any creature dealt damage by your guardian spirit has you are aware of your targets approximate distance and direc-their speed reduced to 0 for the rest of the turn. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. When you do this, you gain thebenefits of your chosen Fighting Style for 10 minutes. You have a deepconnection to the magic of theWood. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. The Cervan race is from the humblewood campaign. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. tysons corner directory. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. This air of command parts of the Wood.follows you wherever you roam. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. Alignment. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. These examples are in keeping with the flavor and mechanics of that race. Press question mark to learn the rest of the keyboard shortcuts. You can publish your book online for free in a few minutes. The wind-touched are revered by believers and scrutinizedby skeptics. Age. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. They also lean towards the freedom of chaotic alignments. Charisma is your spellcastingability for these spells. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. ISBN: 978-1-9990962-0-5 First Edition. Size. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. You have advantage on Dexteritywinning a fight. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Your Charisma score increases by 2, and your Wisdom score increases by 1. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. You have proficiencyin the Survival skill. Seeds of Decay: The Woodkin (PDF) Freebies $0.00. Patient. There are two main subraces of corvum:increases by 2. dusk and kindled. Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Tender subclasses. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. You gain +1 to your AC for The Travelers Trick feature lets you choose options for it at the effects duration.certain levels. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence.
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